Slimeball (2024)

{{Extension DPL}}<ul><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}{{ItemEntity|image=Eye of Ender.png|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|networkid='''[[JE]]''': 72}}An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.== Obtaining ===== Crafting ==={{Crafting |Blaze Powder |Ender Pearl |Output=Eye of Ender |type=Miscellaneous}}== Usage ===== Locating strongholds ===[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]To locate [[stronghold]]s (and the [[end portal]]s they house):* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>=== Activating end portals ===[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.{| class="wikitable sortable mw-collapsible"|+End Portal Pre-Filled Eyes!Eyes!0!1!2!3!4!5-12|-|Exactly|28%|38%|23%|9%|2%|<1%|-|Or More|100%|72%|34%|11%|3%|<1%|}=== Crafting ingredient ==={{crafting usage}}== Sounds =={{Edition|Java}}:<br>Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Ender Eye death1.ogg|sound2=Ender Eye death2.ogg|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>|source=neutral|description=When an eye of ender drops or breaks|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>|volume=1.3|pitch=1.0|distance=16}}{{Sound table|sound=Ender Eye launch1.ogg|sound2=Ender Eye launch2.ogg|subtitle=Eye of Ender shoots|source=neutral|description=When an eye of ender is thrown|id=entity.ender_eye.launch|translationkey=subtitles.entity.ender_eye.launch|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|sound=End portal eye place1.ogg|sound2=End portal eye place2.ogg|sound3=End portal eye place3.ogg|subtitle=Eye of Ender attaches|source=block|description=When an eye of ender is placed in an end portal frame|id=block.end_portal_frame.fill|translationkey=subtitles.block.end_portal_frame.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|source=block|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>|id=block.itemframe.break}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When an eye of ender is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|sound=End portal eye place1.ogg|sound2=End portal eye place2.ogg|sound3=End portal eye place3.ogg|source=block|description=When an eye of ender is placed in an end portal frame|id=block.end_portal_frame.fill|volume=0.3|pitch=0.9/1.0/1.1|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=item|nameid=ender_eye|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=entity|nameid=eye_of_ender|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=item|nameid=ender_eye|id=433|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=entity|nameid=eye_of_ender_signal|id=70|foot=1}}===Entity data===The purple particles left by eyes of ender have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}::See [[Bedrock Edition level format/Entity format]].==Advancements=={{load advancements|Eye Spy}}==Video =={{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History|foot}}=== Historical images ===<gallery>File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.</gallery>==Issues=={{issue list}}==Trivia ==*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.==Gallery=====Screenshots===<gallery>Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.</gallery>===In other media===<gallery>File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.</gallery>==External links==*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]== References=={{reflist}}{{Items}}{{entities}}[[cs:Endové oko]][[de:Enderauge]][[es:Ojo de ender]][[fr:Œil de l'Ender]][[hu:Végzet szeme]][[ja:エンダーアイ]][[ko:엔더의 눈]][[nl:Enderoog]][[pl:Oko Endera]][[pt:Olho de ender]][[ru:Око Края]][[th:ดวงตาแห่งเอนเดอร์]][[uk:Око Краю]][[zh:末影之眼]]</li><li>[[Dye|Dye]]<br/>{{Item| title = Dyes| image = White Dye.png| extratext = View [[#Gallery|all renders]]| renewable = Yes| stackable = Yes (64)}}'''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.{{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.[[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]]== Obtaining ==<!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].{{loadPage|Crafting/Dye|Crafting|h3}}=== Smelting ==={{smelting|head=1|Sea Pickle|Lime Dye|0,2}}{{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}}=== Trading ===[[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.=== Chest loot ==={{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}=== Other ===Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}== Usage ==Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->=== Dyeing wool and mobs ===Players can dye wool by placing [[wool]] and any dye in a crafting grid.{{Crafting|nocat=1|Any Wool|Matching Dye|Output=Any Wool}}Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly. Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.=== Dyeing carpets ===Carpets can be dyed.{{Crafting |Any Carpet |Matching Dye |Output= Matching Carpet |type= Building block}}=== Dyeing terracotta ===[[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.{{Crafting|nocat=1|A1=Terracotta |B1=Terracotta |C1=Terracotta|A2=Terracotta |B2=Matching Dye |C2=Terracotta|A3=Terracotta |B3=Terracotta |C3=Terracotta|Output=Matching Dyed Terracotta,8}}=== Creating concrete powder ===Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).{{Crafting|nocat=1|Sand |Gravel |Sand|Gravel |Matching Dye |Gravel|Sand |Gravel |Sand|Output=Matching Concrete Powder,8}}=== Staining glass ===[[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.{{Crafting|nocat=1|A1=Glass |B1=Glass |C1=Glass|A2=Glass |B2=Matching Dye |C2=Glass|A3=Glass |B3=Glass |C3=Glass|Output=Matching Stained Glass,8|head=1}}{{Crafting|nocat=1|A1= Glass Pane|B1= Glass Pane|C1= Glass Pane|A2= Glass Pane|B2= Matching Dye|C2= Glass Pane|A3= Glass Pane|B3= Glass Pane|C3= Glass Pane|Output= Matching Stained Glass Pane,8|type= Decoration block|foot=1}}=== Dyeing shulker boxes ===[[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.{{Crafting |ignoreusage=1 |showname=1 |Any Shulker Box |Matching Dye |Output=Matching Shulker Box}}=== Dyeing beds ===Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.{{Crafting|nocat=1|Any Bed|Matching Dye|Output=Matching Bed}}=== Dyeing candles ===Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.{{Crafting|ignoreusage=1|Candle|Matching Dye|Output=Matching Dyed Candle}}=== Banner patterns ==={{main|Banner#Patterns}}Dyes are used in most banner patterns to determine the pattern and color displayed.=== Dyeing armor ===[[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]Leather [[armor]] can be dyed by:* Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}* Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations: for each color (all "total" variables start at 0 before counting): totalRed = totalRed + redValue totalGreen = totalGreen + greenValue totalBlue = totalBlue + blueValue totalMaximum = totalMaximum + max(redValue, greenValue, blueValue) numberOfColors = numberOfColors + 1 averageRed = totalRed / numberOfColors averageGreen = totalGreen / numberOfColors averageBlue = totalBlue / numberOfColors averageMaximum = totalMaximum / numberOfColors maximumOfAverage = max(averageRed, averageGreen, averageBlue) gainFactor = averageMaximum / maximumOfAverage resultRed = averageRed * gainFactor resultGreen = averageGreen * gainFactor resultBlue = averageBlue * gainFactorDue to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.;Mixing Samples: {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}: {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}: {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}=== Dyeing firework stars ===A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.{{Crafting |head=1 |ignoreusage=1 |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional) |Gunpowder |Matching Dye |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge; |Output=Matching Firework Star}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |foot=1}}=== Creating balloons ===Dye can be used to craft balloons.{{only|education}}{{Crafting|nocat=1|A1= Latex|B1= Matching Dye|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= Matching Balloon}}=== Creating glow sticks ===Dye can also be used to craft glow sticks.{{only|education}}{{Crafting|nocat=1|A1= Polyethylene|B1= Hydrogen Peroxide|C1= Polyethylene|A2= Polyethylene|B2= Matching Dye|C2= Polyethylene|A3= Polyethylene|B3= Luminol|C3= Polyethylene|Output= Matching Glow Stick}}=== Dyeing water inside cauldrons ===Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}=== Signs ===Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.=== Trading ===Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].== Color values ==The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.{| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"! rowspan=2 | Description! colspan=2 style="text-align:center" | Color Code|-! Dec! <abbr title="Hexadecimal color code">Hex</abbr>|-| style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}|-| style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}|-| style="text-align:center" | Gray || 4673362 || {{color|#474F52}}|-| style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}|-| style="text-align:center" | Brown || 8606770 || {{color|#835432}}|-| style="text-align:center" | Red || 11546150 || {{color|#B02E26}}|-| style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}|-| style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}|-| style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}|-| style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}|-| style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}|-| style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}|-| style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}|-| style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}|-| style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}|-| style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}|}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Dye.ogg|subtitle=Dye stains|source=block|description=When dye is used on a [[sign]]|id=item.dye.use|translationkey=subtitles.item.dye.use|volume=1.0|pitch=1.0/0.9/0.95/1.1|distance=16}}{{Sound table|subtitle=Dye stains|source=player|description=When dye is used on a [[sheep]]|id=item.dye.use|translationkey=subtitles.item.dye.use|volume=1.0|pitch=1.0/0.9/0.95/1.1|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Dye.ogg|source=sound|description=When dye is used on a sign|id=sign.dye.use|volume=1.0|pitch=1.0}}{{Sound table|rowspan=3|sound=Water Splash Old.ogg|source=block|description=When dye is added to a cauldron|id=cauldron.adddye|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When armor is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When dye is removed from armor using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0|foot=1}}== Achievements =={{load achievements|Rainbow Collection;Tie dye outfit}}== Video =={{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}<div style="text-align:center"><span style="display:inline-block">{{yt|8YD7oauNZHE}}</span><span style="display:inline-block">{{yt|7tETaRt7STM}}</span></div>== History =={{History|java beta}}{{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.|[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].| The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}{{:Color/Java Edition dye colors before 17w06a}}}}{{History|java}}{{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}{{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}{{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}{{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}{{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}{{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}{{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}{{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].|Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:{{:Color/Java Edition dye color changes in 17w06a}}|Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>}}{{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}{{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. |[[Glass pane]]s and [[carpet]]s can now be dyed.|[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}{{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}{{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}{{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}{{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}{{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>|Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}{{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}{{History|||snap=21w03a|Added a sound for applying dyes.}}{{History|||snap=21w19a|Candles can no longer be dyed.}}{{History|||snap=Pre-release 1|Candles can now once again be dyed.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}{{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}{{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}{{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}{{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}{{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.|[[Rose red]] is now obtainable by smelting red [[mushroom]]s.|All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].|Rose red can now be obtained from [[beetroot]]s.}}{{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.|The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}{{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.|[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}{{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}{{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].|Added the ability to dye [[wolf]] collars.}}{{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}{{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}{{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].|Added [[shulker]]s, which can be dyed.|Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.|Dyes are now used to craft [[concrete powder]].|The color palette has been changed.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.|Dyes can now be used to craft [[firework star]]s.|[[Stained glass]] is now [[crafting|craftable]], using dyes.}}{{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.|Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}{{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}{{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.|Only a single dye is now required to apply a banner pattern in a [[loom]].|Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}{{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}{{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}{{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}{{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}{{History|foot}}<gallery>Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].</gallery>;Notes{{reflist|group=n}}== Gallery ==<gallery>White Dye.png|White DyeLight Gray Dye.png|Light Gray DyeGray Dye.png|Gray DyeBlack Dye.png|Black DyeBrown Dye.png|Brown DyeRed Dye.png|Red DyeOrange Dye.png|Orange DyeYellow Dye.png|Yellow DyeLime Dye.png|Lime DyeGreen Dye.png|Green DyeCyan Dye.png|Cyan DyeLight Blue Dye.png|Light Blue DyeBlue Dye.png|Blue DyePurple Dye.png|Purple DyeMagenta Dye.png|Magenta DyePink Dye.png|Pink Dye</gallery>==Issues=={{issue list}}== Trivia ==* Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).* The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.* In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.* The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).* The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>== References =={{reflist}}== External Links ==* Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Barvivo]][[de:Farbstoff]][[es:Tinte]][[fr:Teinture]][[hu:Színezés]][[it:Colorante]][[ja:染料]][[ko:염료]][[nl:Kleurstof]][[pl:Barwniki]][[pt:Corante]][[ru:Красители]][[th:สีย้อม]][[uk:Барвники]][[zh:染料]]</li></ul>
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Phone: +2296092334654

Job: Technology Architect

Hobby: Snowboarding, Scouting, Foreign language learning, Dowsing, Baton twirling, Sculpting, Cabaret

Introduction: My name is Francesca Jacobs Ret, I am a innocent, super, beautiful, charming, lucky, gentle, clever person who loves writing and wants to share my knowledge and understanding with you.