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How to obtain

Talk to Jesus(NPC), and talk to him.

The dialogue of Jesus will be the same as when you are getting TA2 to TA3.

After choosing "I would appreciate the help!" you will get Jesus Spec.

If you have TA3 while talking to him, he will continue to say: "A puzzle consists of multiple pieces. Not only have you attained one piece, but two. However, you can only choose one. What would you choose?"

I want to evolve my stand.(TA2->TA3)

I want to attain your almighty powers.(Jesus Spec)($10000 money)

I do not want anything.(Nothing, ends the conversation)

If "I want to evolve my stand" was chosen: You feel that your SOUL has strengthened.

If "I want to attain your almighty powers" was chosen: You feel a heavenly power rushing towards you.....

If "I do not want anything" was chosen: How disrespectful.

Passive

Passive A-Heaven's Power-Using Heaven's Power, you regenerate 10% more health than a Health Regen 6.

Passive B-Assistance-Heaven lends you some of it's speed for you to travel 30% faster than an Agility 5.

Jesus Spec

TOTAL SKILL POINTS: 36

C-Almighty Knockdown(Cooldown: 16 seconds)

Blockable: Y , Parriable: N

Punches quickly using your right hand, dealing 21,5 damage, stuns and blinds the opponent with the screen same as Acidic Spew's effect due to the rush of power they recieved by the punch. Has a fairly long endlag. The screen blind still stays even if the punch was blocked.

G-Heavenly Slash(Cooldown: 18 seconds)

Slash: Blockable: N, Parriable: N

Projectile: Blockable: Y, Parriable: N

The user rushes forward and slashes, dealing 25,6 damage, before a white projectile that represents the attack gets sent forward, dealing 10,5 damage. Has almost no end-lag. The projectile will still be sent if the attack is missed.

V-The End(Cooldown: 20 seconds)

Blockable: N, Parriable: N

The user charges a heavy punch quickly before rushing forwards, knocking down anyone in the way, dealing 30 damage. Has low end-lag.

B-Unobtainable Power(Cooldown: 180 seconds)

Blockable: N/A, Parriable: N/A

The user prays Jesus for help quickly, before he lends them his power again, changing most of their moves in a positive way, and buffing 10% of their power, and 10% of their defense, and heals them by 50 HP. Self-buffs can still be used during this phase, like Combat Precision or GER's Awakening. During this "Avalon" plays. In this state, the user has Jesus behind their back. The aura of the player also turns white, and their eyes also leave a white trail. Lasts for 90 seconds. Cooldown starts after the move ends.

C(Awakened)-Assisting Knockdown(Cooldown: 17 seconds)

Player's Punch: Blockable: Y, Parriable: Y(cancels the attack)

Jesus's Punch: Blockable: N, Parriable: N

The user punches the opponent, dealing 10 damage, before Jesus comes up and uppercuts the opponent, dealing 21 damage and blinds them. Has decent end-lag.

G(Awakened)-Almighty Power(Cooldown : 20 seconds)

Combo: Blockable: Y, Parriable: N

Jesus's Ball: Blockable:N(will still take burn damage), Parriable:N

The user does a combo dealing 15 damage, before knocking the opponent back, before Jesus shoots a ball made of lava that has a high hitbox, deals 15 damage if contacted and deals 10 burn damage. Has low end-lag. The ball will still trigger if the melee attack is missed.

V(Awakened)-The End(Cooldown : 25 seconds)

Blockable: N, Parriable: Y(cancels the attack)

The user grabs the opponent and slams them down the ground, dealing 20 damage, before Jesus barrages them, dealing 25 damage. Has high end-lag.

Passive

Heaven's Power: 1 point

Heaven's Power II: 1 point

Assistance: 1 point

Assistance II: 2 points

Unobtainable Power: 5 points

Good Help: 1 point

Good Help II: 2 points

Good Help III: 3 points

Active

Almighty Knockdown: 1 point

Assisting Knockdown : 2 points

Mastered Almighty Knockdown: 2 points: Increases range and stun of the attack.

Heavenly Slash : 2 points

Almighty Power: 3 points

Mastered Heavenly Slash: 2 points: Increases projectile damage and hitbox.

The End: 2 points

The End(Awakened): 4 points

Mastered The End:2 points Increases speed, range, and damage of the attack.

Playstyle

Depends on your Stand. If your Stand is an aggressive stand, play aggressively and use combos since C is a good combo starter/extender, and V in both phases is a good combo finisher. If your Stand is not an aggressive stand, you also have the option to run and spam G if you'd like. Always remember B, as it is a good self-buff and heals, and your moves kind of getting buffed(it's your opinion). Also don't complain if the spec is OP, meeting Jesus is kind of hard.

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