Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Reloaded Patch Notes (2024)


Match Ruleset Adjustments

  • Weapons/Attachments
    • Restricted
      • Specific Thermal Optics
        • SZ Holotherm
        • VX350 Thermal Optic
        • Teplo-op3 Scope
        • Thermo-Optic X9
        • Teplo Clear Shot
        • Drexsom Prime-90
      • These Optics attachments will appear unrestricted in custom loadouts menus until a future update but will be restricted in-game and show as restricted in loadouts once you're in a match.
The WZ Ranked Play teams observed that these attachments, not countered by the Cold-Blooded perk, have too significant an impact on competitive play, especially late game, and have restricted them while we investigate further.
  • Killstreaks
    • Restricted
      • Cluster Mines
      • Bomb Drones
  • Social Features
    • Restricted
      • Global Text Chat

SR (Skill Rating)

  • Updated Final Placement SR
    • We're increasing the SR earned for early Placement Milestones to streamline the distribution of SR players receive throughout the match.
    • Updated Placement SR:
      • Top 40: 10
      • Top 30: 20
      • Top 20: 30
      • Top 10: 40
      • Top 5: 50
This adjustment will help Placement Milestone SR feel more rewarding throughout the match without diminishing the personal and team play required to earn the highest amount of SR earned from top placements. Please note Placement Milestones not listed above remain unchanged.

Season 03 Reloaded is here with the launch of the Warzone Ranked Play Beta, a brand new Atomgrad Raid episode, a new DMZ playspace, a new core Multiplayer map, and more! Keep reading to see all of the details and adjustments coming to this Season across Modern Warfare II and Warzone 2.0.

Season 03 Reloaded Camo Challenge

  • Our seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.

  • Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.

  • The challenges for this event include:
    • Assault Rifles: Get 250 Operator Kills
    • Battle Rifles: Get 30 Headshot Operator Kills
    • SMGs: Get 3 Operator Kills Without Dying 30 times
    • Shotguns - Get 30 Hipfire Operator Kills
    • LMGs: Get 50 Operator Kills While Mounted
    • Marksman Rifles: Get 25 Longshot Operator Kills
    • Sniper Rifles - Get 30 Longshot Operator Kills
    • Handguns: Get 50 Operator Kills
    • Launcher - Get 40 Operator Kills

Trophy Hunt Update

  • We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.

  • Throwing Star

    • A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.

    • Added an indicator for how to unlock the Throwing Star in the Loadouts tab

    • Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife

Weapon Balancing

First Raise

  • The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.

Quick Raise and Quick Drop

  • Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.

Armor Damage

Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.

Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:

» Handguns «

  • Basilisk

    • Minimum Armor Damage increased | Warzone 2.0 Only

  • P890

    • Minimum Armor Damage added | Warzone 2.0 Only

  • X12

    • Minimum Armor Damage added | Warzone 2.0 Only

  • X13 Auto

    • Minimum Armor Damage added | Warzone 2.0 Only

» Submachine Guns «

  • BAS-P

    • ADS Speed increased

    • Headshot Damage Multiplier decreased

    • Maximum Damage increased

    • Maximum Damage Range increased

    • Mid-far Damage increased

    • Mid-far Damage Range increased

    • Minimum Armor Damage added | Warzone 2.0 Only

    • Minimum Damage increased

    • Minimum Damage Range increased

    • Reduced ‘First Raise’ animation time

  • Lachmann Sub

    • Burst-fire Minimum Armor Damage increased | Warzone 2.0 Only

  • Minibak

    • Minimum Armor Damage increased | Warzone 2.0 Only

  • MX9

    • Minimum Armor Damage added | Warzone 2.0 Only

  • Vaznev-9K

    • Maximum Damage Range decreased

» Assault Rifles «

  • ISO Hemlock

    • Maximum Damage decreased

    • Mid Damage decreased

    • Minimum Damage decreased

    • Lower Torso Multiplier increased

    • Extremities Multipliers decreased

  • Kastov 545

    • Close-mid Damage Range decreased

    • Mid Damage Range decreased

    • Minimum Armor Damage added | Warzone 2.0 Only

  • Kastov 762

    • Semi-auto Minimum Armor Damage added | Warzone 2.0 Only

    • Extremities Multipliers decreased

  • Kastov-74u

    • Minimum Armor Damage added | Warzone 2.0 Only

  • Lachmann-556

    • Close-mid Damage increased

    • Maximum Damage Range increased

    • Mid Damage Range added

    • Minimum Armor Damage added | Warzone 2.0 Only

    • Semi-auto Minimum Armor Damage added | Warzone 2.0 Only

    • Upper Torso Multiplier increased

  • M16

    • Close-mid Damage Range increased

    • Maximum Damage Range increased

    • Minimum Armor Damage added | Warzone 2.0 Only

    • Cooldown time between bursts decreased

    • Reduced ‘First Raise’ animation time

  • M4

    • Semi-auto minimum Armor Damage added | Warzone 2.0 Only

    • Reduced ‘First Raise’ animation time

  • M13B

    • ADS Speed increased slightly

    • Damage Ranges increased

    • Hip Spread Accuracy increased slightly

    • Minimum Armor Damage added | Warzone 2.0 Only

    • Reduced ‘First Raise’ animation time

  • TAQ-56

    • Maximum Damage Range decreased

» Battle Rifles «

  • FTAC Recon

    • Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only

    • Minimum Armor Damage increased | Warzone 2.0 Only

    • Reduced ‘First Raise’ animation time

  • Lachmann-762

    • Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only

    • Minimum Armor Damage added | Warzone 2.0 Only

  • SO-14

    • Auto-fire Minimum Armor Damage increased | Warzone 2.0 Only

    • Lower Torso Multiplier increased

    • Maximum Damage increased

    • Minimum Armor Damage increased | Warzone 2.0 Only

  • TAQ-V

    • Minimum Armor Damage increased | Warzone 2.0 Only

    • Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only

» Shotguns «

  • Bryson 800

    • Minimum Armor Damage increased | Warzone 2.0 Only

    • Mid Damage increased

  • Bryson 890

    • Minimum Armor Damage increased | Warzone 2.0 Only

    • Mid Damage increased

» Light Machine Guns «

  • HCR 56

    • Minimum Armor Damage added | Warzone 2.0 Only

  • RAPP H

    • Reduced ‘First Raise’ animation time

  • SAKIN MG38

    • Reduced ‘First Raise’ animation time

Attachments

» Ammunition «

  • Explosive

    • Bullet Velocity decreased

  • .500 Snakeshot

    • Tuning enabled

  • .300 Blackout (All Types)

    • Maximum Armor Damage added | Warzone 2.0 Only

» Laser «

  • Laser visibility decreased

  • Canted Vibro-Dot 7

    • Now blocks Core BP2 Underbarrel

  • 7mW Canted Laser

    • Now blocks Core BP2 Underbarrel

» Magazine «

  • Fennec

    • Fennec Double Tap Mod

      • Maximum Ammo Reserves increased

      • Maximum Armor Damage added | Warzone 2.0 Only

      • Minimum Armor Damage decreased | Warzone 2.0 Only

      • Starting Ammo increased

  • STB 556

    • Single Tap Mod

      • Cooldown time between shots decreased

The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside.

  • Large

    • ADS Speed penalty decreased

    • Movement Speed penalties decreased

  • Small

    • ADS Speed benefit increased

    • Movement Speed benefits increased

    • Sprint to Fire Speed benefit increased

» Muzzle «

  • Lockshot KT85

    • Horizontal Recoil Control decreased

    • Vertical Recoil Control increased

» Optic «

  • Kazan-Holo

    • Reticle visibility improved

Atomgrad Raid Episode 03 is now available!

  • After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator.

New Mission: Defender: Hafid Port is now available!

  • Deploy to Hafid Port in Al Mazrah and take on the cartel’s new operation. It won’t be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.


The patch notes detailed in the section below affect all Warzone 2.0 content across Battle Royale, Resurgence, Plunder, and DMZ.

Adjustments

All Maps | All Modes

  • UAV
    • UAV pings will now only emit from the Player who activated the Killstreak.
    • If the Player who activated the UAV is killed, the UAV will finish.
    • Using 3 UAVs will still upgrade the signal into an Advanced UAV.
With UAVs now being available in all Buy Stations, we wanted to better balance their power so that they are as equally balanced for Solo’s as they are through Quads. We felt that, like all Killstreaks, the Killstreak should come from the Player who calls it in so when players hear “Enemy UAV Overhead”, they know that the total radius covered is of a fixed, known quantity across all modes.
  • Mortar Strike
    • The amount of missiles dropped during Mortar Strike has been decreased by 25%.
  • Obstructed Pings
    • Disabled the ability to ping enemies through smoke or water.

Ashika Island | All Modes

  • Buy Stations
    • Added more possible Buy Station locations.

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and all respective variants.

For a forecast of the first 3 weeks of Playlist updates during Season 03 Reloaded, check out the dedicated Warzone Trello Board.

The Warzone Ranked Play Season 03 (BETA) is moments away for all players who have reached Level 45.

Play competitive 150 Player Battle Royale Trios matches using competitive settings developed by Treyarch, Raven Software, and Infinity Ward. Moving forward, Players can expect 1:1 synchronized settings between Ranked Play and World Series of Warzone.

Ultimately, the goal with Ranked Play is to deliver a competitive and fair system of play, all while striving to ensure a consistent experience across all Battle Royale modes. To achieve this, the Ranked Play (BETA) is launching with initial gameplay restrictions in order to gather crucial feedback and data for the full launch of Ranked Play in Season 04, and beyond.

Match Ruleset

  • Map
    • Al Mazrah
      • The visual obfuscation effects of the Sandstorm have been heavily reduced in Ranked Play.*
  • Mode
    • Battle Royale
  • Squad Size
    • Trios
  • Max Player Count
    • 150
  • General Gameplay
    • Disabled
      • Gulag Entry Kit
      • Redeploy Pack
      • Squad Assimilation
      • Multi-Circles
    • Adjusted
      • Spawn Protection
        • Reduced to 2.5 seconds, down from 10 seconds in standard Battle Royale
  • Weapons/Equipment
    • Disabled
      • Riot Shield
  • Events
    • Disabled
      • Fire Sale
      • Jailbreak
      • Restock
  • Vehicles
    • Disabled
      • Turreted Land Vehicles
      • Turreted Water Vehicles
      • Heavy Chopper

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

  • All players begin our first Competitive Season in Bronze I with 0 SR.
  • Players earn SR based on match performance, with SR awarded for Kills, Assists, and outlasting other Squads.
  • Breakdown: Earning SR
    • Kills and Assists
      • Players gain SR over the course of each match each time they get a Kill or assist, with Kills and assists being treated equally to encourage teamwork between Squadmates.
      • Players will also receive some SR each time a Squadmate gets a Kill, even if they don’t contribute to the Kill.
      • To reward high-stakes Kills late in the game, SR increases over the course of each match based on the number of Squads left alive:
        • 21+ Squads Remaining: +5 SR per Kill/Assist, +2 SR per Squadmate Kill
        • 3 - 20 Squads Remaining: +7 SR per Kill/Assist, +3 SR per Squadmate Kill
        • 1-3 Squads Remaining: +15 SR per Kill/Assist, +7 SR per Squadmate Kill
    • Final Placements
      • Additionally, players earn SR based on final placement at the end of the match:
        • Top 40: +5 SR
        • Top 30: +10 SR
        • Top 20: +20 SR
        • Top 10: +30 SR
        • Top 5: +45 SR
        • 3rd: +60 SR
        • 2nd: +80 SR
        • 1st: +100 SR
      • Player’s will see this SR added throughout a match. Reach Top 40 and you’ll gain 5 SR. Reach Top 30 and you will see another 5 SR for a total of 10 SR.
    • SR Tracker
      • Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game.
        • The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.
        • If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.
  • Breakdown: Deployment Fees
    • At the beginning of each match, a Deployment Fee is deducted from each player’s current SR total.
    • The higher the player’s Skill Division & Tier, the higher the Deployment Fee. This ensures that each division has increasing performance expectations and player’s must exceed those expectations to progress.
    • Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match.
      • Bronze I-III: No Deployment Fee
      • Silver I: -10 SR
      • Silver II: -14 SR
      • Silver III: -18 SR
      • Gold I: -23 SR
      • Gold II: -28 SR
      • Gold III: -33 SR
      • Platinum I: -39 SR
      • Platinum II: -45 SR
      • Platinum III: -51 SR
      • Diamond I: -58 SR
      • Diamond II: -65 SR
      • Diamond III: -72 SR
      • Crimson I: -80 SR
      • Crimson II: -90 SR
      • Crimson III: -100 SR
      • Iridescent: -110 SR + 10 SR every 500 SR above 10,000, up to a max Deployment Fee of -210 SR.
  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR
    • Gold – 2,100 SR
    • Platinum – 3,600 SR
    • Diamond – 5,400 SR
    • Crimson – 7,500 SR
    • Iridescent – 10,000 SR
    • Top 250 – 10,000+ SR
  • Division Tiers: All Divisions except for Iridescent and Top 250 have 3 Tiers - Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.
  • Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
  • End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season:
    • Bronze through Crimson players start in Tier I of the Skill Division below where they finished in the previous season.
    • Iridescent and Top 250 players will start in Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division drops into Warzone, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view from within the Warzone Ranked Play lobby.
    • The Top 250 will be active from Day 1 of each Season.
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone 2, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks & Rewards

  • Warzone Ranked Play joins Modern Warfare 2 Multiplayer Ranked Play to deliver the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.
  • Unlocked Rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
  • Ranks & Rank Rewards
    • Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career.
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank.
      • Stars awarded by Placement:
        • Top 25: 1 Star
        • Top 10: 2 Stars
        • 1st Place: 3 Stars
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards:
      • Rank 5: ‘Ranked and Reckless’ Vehicle Skin for use with the GMC Hummer EV.
      • Rank 10: ‘Good Sweat’ Emblem
      • Rank 15: ‘Lost Full’ Sticker
      • Rank 20: ‘Bot Collector’ Weapon Charm
      • Rank 25: ‘Hot Drop’ Animated Emblem
      • Rank 30: ‘Ranked Play Win Tracker’ Gun Screen that displays the player’s lifetime Warzone Ranked Play win total.
      • Rank 35: ‘Bot Patrol’ Sticker
      • Rank 40: ‘Ranked Demon’ Large Decal
      • Rank 45: ‘Frying’ Weapon Charm
      • Rank 50: ‘Ranked Veteran’ Emblem & Skin for use with both CDL Male & Female Operators on both Factions.
    • Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank.
  • Season 03 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.
    • Throughout the Season 02, players can earn the following rewards:
      • Placement Challenges
        • Finish ‘Top 15’ 25 Times: ‘Salty’ Large Decal
        • Finish ‘Top 5’ 10 Times: Pro Issue Chimera Blueprint
        • Finish 1st Place: ‘Crowned’ Weapon Charm
      • Kill & AssistChallenges
        • Get 25 Kills or Assists: ‘Season 03 Competitor’ Sticker
        • Get 100 Killsor Assists: ‘Ranked Play Season 03’ Loading Screen
        • Get 500 Kills or Assists: ‘Season 03 Ranked Veteran’ Camo
  • End of Season Division Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.
      • Seasonal Division Rewards
        • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.
        • The Season 03 rewards are as follows:
          • Top 250: ‘Season 03 Top 250’ Weapon Charm, Emblem, and Calling Card
          • Iridescent: ‘Season 03 Iridescent’ Weapon Charm, Emblem, and Calling Card
          • Crimson: ‘Season 03 Crimson’ Weapon Charm and Emblem
          • Diamond: ‘Season 03 Diamond’ Weapon Charm and Emblem
          • Platinum: ‘Season 03 Platinum’ Weapon Charm and Emblem
          • Gold: ‘Season 03 Gold’ Weapon Charm and Emblem
          • Silver: Emblem
          • Bronze: Emblem
      • Ranked Play First Place: The player who finishes Season 03 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Competitive Integrity Features

  • Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match.
  • Suspensions & Penalties: Disconnecting from matches early will result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.
  • SR Forgiveness: If a matchmade teammate disconnects during a game, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee.
  • Demotion Protection and Division Stickiness: Everytime you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, we will set you at the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
    • Diamond: Can party within 2 Skill Divisions
    • Bronze - Platinum: Can party up without any restrictions

Additional Features

  • Find A Party: Warzone Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match.
    • This feature includes the following preference filters:
      • In-Game Communication Style: No Preference, Voice, Ping Only, and Text
      • Main Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)
      • Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.
  • Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.
  • Social Profile: Your WZ Ranked Play Rank icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare 2 and Call of Duty®: Warzone™ 2.0.

New Features

All Maps | All Modes

  • Deployable Buy Station New Field Upgrade
    • This new Field Upgrade is a rare drop acquirable via ground loot and Supply Boxes.
    • Once a Player throws down the deploy marker, green smoke will mark the coordinates for a drone to drop a Deployable Buy Station at the target location.
    • The delivery drone can be shot down and destroyed by any Player, dropping the Deployable Buy Station at its current coordinates.
    • Once the Buy Station deploy marker has been deployed, an announcement will be made to all Players within close proximity and icons on both the Tac Map and minimap will be visible to all Players regardless of distance.
    • Additional notes:
      • Impact with the ground causes radial explosive damage.
      • Any Player can interact with it once it is on the ground.
      • It functions the same way a regular Buy Station does - and includes the same item inventory.
      • It will be disabled while in gas.
      • There is no expiration timer.
  • Lootable Perk Packages New Category!
    • Perk Packs will now be treated as items, which can be acquired over the course of a match via looting, Buy Stations, and eliminating Players, in addition to traditional custom Loadouts.
    • Default Perk Packs will be available via loot at equal rarity, or via Buy Stations for $3,500:
      • Veteran: Battle Hardened, Tracker, Fast Hands, Survivor
      • Insurgent: Strong Arm, Scavenger, Cold Blooded, Ghost
      • Bomber: Bomb Squad, Strong Arm, Resupply, Survivor
      • Ranger: Double Time, Scavenger, Focus, Quick Fix
      • SWAT: Battle Hardened, Double Time, Spotter, Survivor
    • Personal, custom Perk Packs will be available via Squad Loadout Drops - in addition to finding those created by other Players when you eliminate them.
    • Additional details:
      • Eliminated Players will drop Perk Packs that they are carrying on the ground as a lootable item.
      • Players can only have a single, active Perk Pack equipped at a time.
      • Players cannot unequip an active Perk Pack unless it is replaced with another.
      • Looting a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to drop on the ground as a loot item.
      • Purchasing a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to enter the Player’s backpack.

Al Mazrah | Battle Royale

* Amended at 2 PM PT on May 10th, 2023

  • Rebreather New Field Upgrade*
    • Previously seen in DMZ, this item allows Players to extend the duration of their breath while swimming underwater.
  • Gulag Entry Kit
    • This rare item found via ground loot and Supply Boxes provides Players with an additional Gulag attempt if they have already entered the Gulag during a match.
    • Players can only hold a single Gulag attempt - which includes the initial, free attempt that Players receive upon Infil.
    • Players with a remaining attempt, including the initial free one, will receive $2,000 cash when the Gulag closes.

Adjustments

All Maps | All Modes

  • “Most Wanted” Contract
    • The reward crate will now drop when Players eliminate the Most Wanted target.
We have recently made a number of improvements to the “Most Wanted” Contract and have enjoyed seeing a huge lift in engagement, so we wanted to balance this gameplay by being equally as rewarding for Players who successfully eliminate the target.


All Maps | Battle Royale & Resurgence

  • Buy Stations
    • Buy Station inventories have been adjusted to provide Players with an expected, static list of purchasable items.
    • A new ‘Perk Packs’ tab has been added to the Buy Station with unlimited stock.
      • Perk Packs: $3,500
    • Unlimited “Gear” Items:
      • Armor Plates: $500
      • Gas Masks: $2,000
      • Armor Boxes: $2,000
      • Munitions Boxes: $2,000
      • UAVs: $6,000
        • UAV cost increased to $6,000, up from $4,000
      • Mortar Strikes: $4,000
      • Precision Strikes: $6,000
      • Loadout Markers: $20,000
    • Limited “Gear Items (2 Only):
      • Counter UAVs: $3,000
      • Cluster Mines: $4,000
      • Self Revives: $4,000
      • Durable Gas Masks: $3,500
We have heard the feedback that Players want more reliability on the contents of what is in a Buy Station, as well as how much stock there is of each item. We agree with this feedback but will continue to monitor this, and the pricing adjustments, for future Seasonal Updates.


Al Mazrah | All Modes

  • “Intel” Contract
    • Doubled the radius of the Upload Station capture zone.
  • Redeploy Drones
    • Distance Throw
      • Players using a Redeploy Drone in Al Mazrah will now receive an increased vertical boost when launched to better align with the size of the map.
    • Spawning
      • Redeploy Drones starting spawn locations are now static from match to match.
      • Redeploy Drones now spawn prior to infil to allow players to plan their best infil strategies.

Al Mazrah | Battle Royale

  • Loadout Drops
    • Contested Loadout Drops at Circles 2 & 5 have been changed to Squad Loadout Drops to match the Ranked Play (BETA) and Resurgence.
  • Enemy Combatants
    • Strongholds
      • Removed Armor Plates
      • Reduced Accuracy by approximately 27%
      • Primary Weapon limited to Kastov 762
      • Equipment limited to Frag, Semtex, and Gas Grenades
  • Gulag
    • Decreased the number of Armor Plates that Players spawn with to 2, down from 3.
      • This change does not affect Ranked Play, which remains at 3.

Al Mazrah | Resurgence

  • Loadout Drop Event
    • A second Loadout Drop Public Event has been added to Massive Resurgence.
      • This will occur after the fifth circle begins to close.

The patch notes detailed in the section below are exclusive to DMZ.

Good luck, have fun! Be good to each other!

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

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Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Reloaded Patch Notes (2024)
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